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''Air Bucks'' was one of the first business simulation games dealing with running an airline. It involves purchasing land rights for cities around the globe. In 1993, an enhanced version titled ''Air Bucks v1.2'' was released for the Amiga. ==Gameplay== The game begins in January 1947, after the Second World War. At the default settings, you control the airline "AirBucks". Beginning in the city of Miami, the player negotiates land rights for a surrounding city not more than 1000 miles from Miami, as the only available plane at the beginning has a limit of 1000 miles before landing. Usually the first land rights purchased are in either New York or Washington D.C. After the land rights negotiations are successful (at the end of a month) the player makes a route between two or more cities he has landing rights for, sets a ticket price, and then assigns planes to the route. The ticket price determines the profit or deficit, and can be constantly changed until the best price is set. This continues until the player controls as many sites as possible. Only two out of the four companies can have landing rights to one site. The default computer companies are "Transglobal Inc", "International GT", and "Great Times". The amount and selection of computer and human players is customisable, as are the company names and logos, starting site, and difficulty. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Air Bucks」の詳細全文を読む スポンサード リンク
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